Skip to content

Conversation

@zhengxiaoyao0716
Copy link
Contributor

I think WebSocket implementation of MultiplayerPeer should be WebSocketMultiplayerPeer, instead of WebSocketPeer.

I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
@mhilbrunner mhilbrunner merged commit 2f9b4c0 into godotengine:master Oct 9, 2025
1 check passed
@mhilbrunner
Copy link
Member

Thank you! Merged. Please use more descriptive commit messages for future contributions :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants